At the Elementary School level, our STEM program from UC Davis C-STEM Center explores mathematical concepts through practical applications with hands-on and fun computing and robotics activities. Students write C/C++ computer programs to control a single robot and multiple robots. Through both personalized and collaborative group computing and robotics activities, students learn and reinforce the algebraic thinking with arithmetic operations in whole and decimal numbers, number line, fractions, measurement, variables, data conversion, lines, angles, ratios, proportions, and linear relation. The hands-on computing and experiments help students make meaningful connections between abstract math concepts and their relevance to real-life applications, as well as help develop students’ critical thinking and problem-solving skills.

At the Middle School level students use computing to develop and expand students’ understanding of Math. Students analyze real life situations, identify given information, formulate mathematical steps to find a solution, and analyze the results for accuracy, all within the context of computer programming. The logical process of computer programming allows students to organize their approach to problem solving and efficiently analyze and correct their work. Topics covered include evaluating expressions, one variable equations and inequalities, rates, proportions, percents, probability, similarity, plotting points and linear equations, and identifying slopes and intercepts. Group computing activities allow students to collaborate on critical thinking activities based on algebraic topics while developing their ability to effectively communicate, listen, share responsibility and respectfully address the suggestions of others. Robotics activities allow students to reenact physically derived mathematical problems through robotics technologies to visualize situations, associate graphs with physical phenomenon, predict and identify key features of the graphs with the specific physical situations, and solve physical problems through algebraic means.

As students advance, the logical process of computer programming allows students to organize their approach to problem solving and efficiently analyze and correct their work. Topics covered include evaluating expressions, one variable equations and inequalities, rates, proportions, probability, scientific notation, statistics, plotting points, linear equations in slope-intercept form, systems of linear equations, radical expressions and equations, similarity, and geometric transformations, including translations and reflections. Group computing activities allow students to collaborate on critical thinking activities based on algebraic topics while developing their ability to effectively communicate, listen, share responsibility and respectfully address the suggestions of others. Robotics activities allow students to reenact physically derived mathematical problems through robotics technologies to visualize situations, associate graphs with physical phenomenon, predict and identify key features of the graphs with the specific physical situations, and solve physical problems through algebraic means.

Interdisciplinary integration and Deeper Learning are further enhanced by students applying the working principles of robotics to applications for film production using robotics. Students will explore fun applications, such as robotic soccer and robotic drawing by controlling a single robot out of the box, and continue on to multiple robot applications aided by a graphical user interface and computer programming using the C/C++ interpreter Ch. Students write robotics programs to perform various tasks with applications for the RoboPlay competition. With robots, students explore their creativity in writing, art, music, choreography, design, video editing and film production. This course emphasizes hands-on robotics activities to explore applications of robotics tand gain effective communication and team work skills.

EVEN MORE HANDS ON STEM ACTIVITIES!


3D PRINTING



21st Century STEM Academy offer students a state of the art STEM Lab implementing Makerbot 3D printing curriculum and equipment to give students the ability to design and create three-dimensional artifacts of their learning. While the Lab also provides students with more traditional tools and materials; 3D printing provides students with the freedom to experiment knowing that their original designs can quickly be iterated upon.


THE SCIENCE OF FLIGHT


Science comes to life when students are able to experience it for themselves and the scientific principles that enable flight provide incredible opportunities for hands-on learning in our flight simulator. While our youngest students may simply enjoy a journey into space to learn about the solar system, or an auto-pilot flight to explore somewhere on our planet, older students can learn to pilot a light aircraft and even complete the FAA Ground School curriculum. And yes, we host evenings when parents can enjoy their own flight time!


DESIGN ENGINEERING



New from LEGO® Education for the EV3 platform is Design Engineering Projects, a curriculum package with 30 hours of classroom instruction and open-ended, problem-solving activities that make learning science, technology, engineering, and mathematics through real-life robotics engaging and fun for students.

The curriculum features three main sections with five design projects per section, for a total of 15 projects:

Make It Move: Students are challenged to design, build, and program robots that move using motors with rotation sensors. In five projects, students apply mathematics and science knowledge to create robots that measure distance and speed, move without using wheels, maximize power to move up an incline, and move and turn to create regular polygons. Students will also apply their knowledge of simple and complex machines and use ratios to describe proportional relationships.

Make It Smarter: Students are challenged to add sensors to their robots to control behavior and to measure, graph, and analyze sensor data. In five projects, students develop robots that use sensors that measure ambient and reflected light, distinguish specific colors, measure distance from an object, recognize a touch-sensor state (pressed or not pressed, or pressed and released), and measure angular displacement or rate of change.

Make a System: Students are challenged to design, build, and program robotics systems built from subsystems. In five projects, students develop systems that move a ball, pick and place objects, simulate manufacturing, sort colors, and communicate their location. Students test their system, gather data, and use that evidence to engineer system optimizations and improvements.
The structure of the activities in the Design Engineering Projects curriculum mimics the engineering design process used by scientists and engineers in many industries. Each project starts with a design brief explaining the challenge, uses videos of robots in action to make real-world connections, and culminates in a final project that can be shared and presented. Throughout the process, students gain and use knowledge of science, technology, and mathematics as they engineer a solution. This structure is designed to help students develop the 21st-century, creative-thinking, problem-solving, teamwork, and communication skills required for success in school and beyond.

The curriculum is digitally delivered and installs directly into the LEGO MINDSTORMS® Education programming software lobby. The built-in content editor makes classroom management and assessment easier. with it, teachers can customize the curriculum and create their own lessons and students can capture their work directly inside the content to create their own digital workbooks.

Key Learning Values:

  • Learn and use engineering design process skills
  • Understand and use mathematical skills and concepts, such as proportions and ratios, graphing data, and multi-digit computation
  • Apply knowledge of science concepts, such as speed and power, motion and stability, and forces and interactions
  • Understand cross-cutting concepts, such as systems, patterns, structure and function, and logical thinking
  • Understand the core concepts of technology
  • Understand the role of troubleshooting, invention and innovation, and experimentation in problem solving
  • Plan and manage activities to develop a solution or complete a project
  • Demonstrate creative thinking and construct knowledge using technology
  • Use digital media and environments to communicate and work collaboratively


ELECTRONICS


Snap Circuits® makes learning electronics easy and fun! Just follow the colorful pictures in our manual and build exciting projects such as a flying saucer; alarms; doorbells and much more! You can even play electronic games with your friends. All parts are mounted on plastic modules and snap together with ease. Enjoy hours of educational fun while learning about electronics. No tools required. Includes Projects 1-101 manual. Build over 100 projects including:

  • Flying Saucer
  • Spin draw
  • Sound Activator
  • Alarm Circuit
  • Photoresistor
  • Music Integrated Circuit
  • Motor
  • Space Sound Integrated Circuit


FUN STEM IMPLEMENTATIONS


Makey Makey makes STEM Education fun! Students start out with a banana piano then move on to game controllers, musical instruments, and finally their own inventions!